Raze 2 Submachine Guns Game

A Quick Guide to Submachine Guns: Raze 2

As the 'second' type of guns in the game, submachine class weapons tend to be easily overlooked -more so than pistols. While pistols are intentionally swapped out (they are the guns your hold first after all), submachine guns tend to be completely ignored if you manage to grab a shotgun type or stronger weaponry prior to getting one. So are uzis, torches and blasters really all that forgettable? Not quite, they have some pretty unique abilities and when used in the right way, they can be really useful in getting you out of trouble.

The Guns

raze 2 weapons: uzi
  • Uzi (cost: FREE)
  • Power: 12.5%
  • Accuracy: 12.5%
  • Ammo: 62.5%
  • Range: 50%
  • Speed: 87.5%
  • Special: None

If you use a regular old M9 as a secondary fire weapon, then the Uzi should make for a good substitute. These gangster-class weapons will rip shields when up close, just try to maneuver fast to avoid getting mowed down in the process. The only real drawback with the Uzi is that it lacks any bonus abilities.

raze 2 weapons: magnum
  • Magnum (cost: 900)
  • Power: 25%
  • Accuracy: 87.5%
  • Ammo: 12.5%
  • Range: 62.5%
  • Speed: 62.5%
  • Special: Headshot++

Depending on how good you are at pulling off headshots in the middle of a massive firefight, the magnum could very well mean victory or death. In the hands of an experienced user, the magnum is practically a long range shotgun -able to wipe out shields and even kill unshielded targets in a single shot. For those who are not too accurate with controls, watch out. Missing too often with this short clipped gun will often leave you open while reloading and also wastes precious ammo.

raze 2 weapons: burst torch
  • Burst Torch (cost: 1300)
  • Power: 12.5%
  • Accuracy: 75%
  • Ammo: 25%
  • Range: 75%
  • Speed: 75%
  • Special: Fire+

The burst torch is basically a mini flame thrower -except that instead of spewing out a torrent of flaming death, this one spits out small bursts of fire. The best way to use this gun is to fire it a couple of times then switch to another weapon -the combination of flame damage with your other weapons will help kill enemies faster.

raze 2 weapons: photon blaster
  • Photon Blaster (cost: 1800)
  • Power: 12.5%
  • Accuracy: 50%
  • Ammo: 37.5%
  • Range: 50%
  • Speed: 87.5%
  • Special: Multi-shot++

The photon blaster is basically a low-tech shotgun. It fire multiple bullets but it lacks the damage power you would expect of a rapid fire weapon. It does have a slight edge over the M9 or the Plasma Pistol, but other than that, this gun simply works as an gun to whip out when all your other weapons run low on bullets.

raze 2 weapons: vamp charger
  • Vamp Charger (cost: 2600)
  • Power: 12.5%
  • Accuracy: 50%
  • Ammo: 50%
  • Range: 62.5%
  • Speed: 75%
  • Special: Lifesteal

The vamp charger is the perfect one on one weapon particularly against enemies with mid-range damage guns. Of course, you will need to have good accuracy and do some hide and shoot tactics against enemies armed with powerful sniper rifles. But against assault weapons and other guns, the vamp charger ensures and almost certain victory. This gun will sap the life out of your enemy and add it to your health, which means that being able to gett up close with this little weapon on a target is as good as getting a life boost and a quick kill.

Strategies

Much like the pistols and handguns, players should remember that the hotkey for submachine guns is easily accessible during gameplay (2 is positioned just on top of W). Which means that when you are in a situation where reloading a more powerful gun is disadvantageous, you can easily switch to your submachine gun instead -like when the laser minigun runs out of ammunition.

Unlike pistols however, the submachine gun's ammunition can and will run out, and considering the relatively high rate of fire for each of these weapons, they are usually only good for a quick volley or two (with the exception of the magnum, which behaves more like a sniper rifle). This means that this weapon class is well suited for providing an additional layer of fire until you find the breathing room to reload your other weapons.

The range of a submachine gun is very limited, so it is best to unload a full clip at point blank range. Do remember that many other weapons will outgun this weapon class -so ensure that you have plenty of shields and your target is damaged well enough to take on.